Items

= Items =

General Info
How items work, how they're carried and accessed, which drop on death, etc.. Players cannot manually drop any item without swapping it for something else

'Super' Items
Only one super item can be carried at a time as they share a slot in the player's inventory. If a player is holding a super item and attempts to pick up another, the item in their inventory will swap places with the item being picked up. All super items will drop on death.

Wrench
The wrench is single-use and can open any door it is used on, with the exception of player closets in the starting area of the Lobby map. If used on a broken door in the Mall, the wrench will hold the door open though it can still be dropped by pressing either door button.

Keycard Triangulator
The keycard triangulator is an infinite use item with no cooldown which, when active, will beep at a constant rate. The beeping the triangulator emits will become faster and more frequent when the player nears a keycard. The triangulator will not indicate the color of the detected keycard and will only detect keycards that are present in the location where they initially spawned.

The triangulator will not detect:


 * Keycards that have been dropped by dead players
 * Keycards that are being carried by a player

The triangulator is generally considered to be the worst of the 'super' items.

Sprint Boost
The sprint boost is an infinite use item with a significant cooldown. Activating sprint boost allows the player to run at approximately twice their normal speed for the duration. Jumping while sprint boost is active will allow you to jump further than normal, and momentum does apply to movement.

Corpse Scanner
The corpse scanner is a single-use item and will reveal the faction (resident or personoid) of a dead player's corpse to the player who uses it. Corpses devoured by carnivorous plants are despawned and cannot be scanned.

Squash Racket
The squash racket is an infinite use item with a cooldown that essentially acts as a 'super' push. Much like the standard push ability, the targeted player's trajectory will be determined by the position of the attacker and their camera angle.

Fire Extinguisher
The fire extinguisher is an infinite use item with no cooldown. The extinguisher has a relatively short range and must be aimed at the base of a fire to extinguish it. The fire extinguisher can also extinguish a burning player when aimed at their body. The sound and visual effects emitted by the fire extinguisher will change slightly when it is being applied to a surface versus empty air.

Fire extinguishers spawn at fixed locations on each map and have a 100% spawn chance at those locations.

Water Gun
The water gun is an infinite use item with a 60 second cooldown. It fires a single stream of water that cannot be stopped by the user and will extinguish any fires or players it comes in contact with, and will knock over and briefly stun any players it connects with.

Live Scanner
The live scanner is a single-use item that does not drop on death. It can only be found in airlocks, and is not a guaranteed spawn. The live scanner can reveal the faction of either a corpse or a living player.

Champagne Bottles
A player can hold 3 bottles at one time, which are used to knock somebody down for a period of time

Six Pack
A player can hold 1 six pack which throws 6 bottles wherever your character is looking

Wearables
Wearables do not drop on death and do not have item slots. They are shown along the right side of the screen, where the number of oxygen canisters is shown.

Diving Mask
The diving mask will make your drowning time take longer

Magnetic Boots
The magnetic boots prevent you from getting sucked out the airlock.

Shortcut Key
The shortcut key lets players take shortcuts to another shortcut area on the map